Cool game! The speed and the POV of the character definitely makes me feel like a tiny rat running around. And the concept of chewing to escape is cool.
I think that chewing mechanic should come back, make me chew more stuff to escape. Furthermore my goal was not that clear. I knew I had to escape, but not exactly how. After a while I figured out that the green cubes were keys and the grey wall was a door. I think making this more clear gives the player a clearer objective on what to do. And obviously making guards move around gives it more of a challenge.
The experiments seemed mysterious and cool as wel, but were not as clear as to what they do to me. Some more player feedback would be nice here.
Overall, cool game! Give your rat a name and find a model on the internet to give it more personality. I love the rat <3
Leuke gameplay, ik ben fan van de snelheid en hoe je op een stealthy manier de sleutels moet zoeken. Het zou misschien wel duidelijker zijn als er wordt aangegeven hoeveel sleutels er zijn en hoeveel je er gepakt hebt. Verder is het ook leuk als de powerups uiteindelijk uitwerken.
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Cool game! The speed and the POV of the character definitely makes me feel like a tiny rat running around. And the concept of chewing to escape is cool.
I think that chewing mechanic should come back, make me chew more stuff to escape. Furthermore my goal was not that clear. I knew I had to escape, but not exactly how. After a while I figured out that the green cubes were keys and the grey wall was a door. I think making this more clear gives the player a clearer objective on what to do. And obviously making guards move around gives it more of a challenge.
The experiments seemed mysterious and cool as wel, but were not as clear as to what they do to me. Some more player feedback would be nice here.
Overall, cool game! Give your rat a name and find a model on the internet to give it more personality. I love the rat <3
Leuke gameplay, ik ben fan van de snelheid en hoe je op een stealthy manier de sleutels moet zoeken. Het zou misschien wel duidelijker zijn als er wordt aangegeven hoeveel sleutels er zijn en hoeveel je er gepakt hebt. Verder is het ook leuk als de powerups uiteindelijk uitwerken.
snelheid is te snel, misschien met camera effects snelheid verkopen. robot laten bewegen. Hoe knaagt een rat door een metalen gevangenis heen.